#THE LOST CITY TOMB CHAMBER OF EXORCISM SERIES#
The Mechanists named the nearby area Site 4 and installed a series of catwalks and a mine cart rail system.
They were probably included in TG as part of their search for the Talisman of Water only to find that the storyline had been altered since they received word of its whereabouts.īy the time the Mechanists entered Karath-din, the tomb itself had been cut off from the buildings in front of it. The Mages took particular interest in the tomb. Writings indicate that the tomb was filled with "all manner of things which are pleasing to serve him in his nether days", indicating a belief in the afterlife. The emperor's tomb was designed to keep intruders from desecrating the body of the emperor, and as such included the classic stone portcullis, propped open with a wooden beam, a nearly impassable lava pit, a false burial chamber, and a pressure-activated ceiling booby-trap. At the southern extremity was an underground crypt which housed the mortal remains of Emperor Va-Taraq, the penultimate emperor of Karath-din and the Precursor civilization. These were decorated on the inside with motifs of the elemental deities and probably once contained the bodies of wealthy citizens. It consisted mainly of several square structures, all of equal size, height and spacing. This was a large complex of buildings located in the southeastern reaches of the city. The Lost City was divided into several different areas and facilities: They also eliminated all life which was not human using canisters of rust gas. To aid in their efforts, the Mechanists drained off some of the lava flows, rerouted cave passages, and excavated many of the structures which had previously been partially or completely buried. The great number of lava pools and rivers seemed also to attract Fire Elementals which could be found in the Lost City in large numbers as well.ĭuring The Metal Age, the Mechanists visited Karath-din, possibly to acquire Precursor Masks for the creation of Masked Servants, but more likely in search of the ancient Cultivator needed for Karras' plan. Most of its buildings lay in ruins or buried beneath lava, however the most significant buildings remained largely intact.Īfter its destruction, Karath-din eventually became home to various creatures, such as burricks, spiders, and (in Thief: The Dark Project only) Craymen. After the destruction of the city, it was left partially destroyed a maze of caverns connecting the larger chambers. At its zenith the Precursor civilization had made great advancements in crop cultivation and other technologies, including autonomous artificial lighting complete with advanced (presumably motion) sensors. Karath-din was home of the ancient culture known as the Precursors and is an example of the peak of their civilization.